As amphibious creatures, atlants build settlements beneath the surface of sea and lake, as well as on their shores. However, atlants have difficulty living completely without the tranquility of the sea, and thus always carry a part of it with them in some way.
Underwater cities softly lit by by the blueish hues of flourescent algae,
Dangers of the Deep
Ability Score Increase. Your Wisdom score increases by 2, and your Constitution score increases by 1.
Age. Atlants reach maturity in their early twenties, and generally live into the middle of his or her second century.
Alignment. Most atlants sympathize easily with others, and as a result they lean strongly towards good. They are also rarely chaotic, as most revel in peaceful and orderly surroundings.
Size. The upper body of an atlant is slightly, but visibly, larger than that of a human, and their serpentine tails range from 12 to 15 feet. Your size is large.
Speed. Your base walking speed is 25 feet.
Amphibious. You can breathe air and water.
Darkvision. Accustomed to life at the seafloor, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of grey.
Electroreception. Atlants can perceive magnetic stimuli, allowing them to discern north at any time.
Judge of Character. You have proficiency in the Insight skill.
Swim. You have a swimming speed of 40 feet.